fix: update attributes name in graphic material usage#470
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📝 WalkthroughWalkthroughUpdated texture name references in the graphic material usage example from ambient to diffuse in two material setup locations, correcting the texture designation used during material initialization. Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes Suggested reviewers
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🚥 Pre-merge checks | ✅ 2 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
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🧪 Generate unit tests (beta)
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To be able to compute the graphic material usage example, I updated the attribute value of some materials.
Summary by CodeRabbit