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Use the Window plugin instead of the wrapper GLFWWindow #119

@ripel2

Description

@ripel2

Right now we have two distinct resources to handle windows:

  • Our "og" Window plugin, that includes some OpenGL logic inside
  • Our "new" GLFWWindow resource that only stores a raw pointer to a GLFWWindow (nasty)

We should only use the og Window plugin.

Warning: some logic from the OpenGL's wrapper may interfere with our existing Window implementation. Please test against a demo project to verify everything still works.

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