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Added a public name field and getter to Object::Resource::Shape; populated that field in the OBJ loader. Also added ambientTexName to Component::Material and updated tests to destructure the extra shape tuple element.
Updated test loops to destructure three elements (mesh, material, name) from GetShapes() results; assertions unchanged otherwise.
Estimated code review effort
🎯 2 (Simple) | ⏱️ ~10 minutes
Poem
🐰 I nibble bytes and name each shape with glee,
Ambient threads tucked in the material tree,
A hop, a tweak, the loader hums anew—
Small changes stitched, the render peeks through. ✨
Docstring coverage is 25.00% which is insufficient. The required threshold is 80.00%.
Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
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Title check
✅ Passed
The title 'feat: add shape name to obj loader shapes' accurately and clearly summarizes the main change in the pull request—adding a shape name field to the OBJLoader implementation.
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✨ Finishing touches
📝 Generate docstrings
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Not related to any issues.
Small addition to the OBJLoader to add the name of the shapes from .obj files to ESQ's Shape struct
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