add variable rasterization rate proposal#6271
Conversation
|
Previews, as seen when this build job started (90c2694): |
| should treat it as an optional performance feature. User agents may clamp requested rates upward or | ||
| disable the feature in contexts where exposing it is not appropriate. | ||
|
|
||
| ## Open Questions |
There was a problem hiding this comment.
I'll add the proposal for discussion in the group. That said, right now it looks like VRS is fairly non-portable and potentially difficult to secure. We'll likely need a lot more work before it can make it in the spec.
There was a problem hiding this comment.
Do you have a suggestion on how we could add this? I'd like to avoid adding another WebXR-only API like we did for WebGL...
There was a problem hiding this comment.
@mwyrzykowski doesn't Apple jump through some hoops to get this feature to work? If we can't have a WebGPU extension, would you be ok with a WebXR only solution?
Proposal for #450