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ClassPtrArrayNode.cs
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54 lines (44 loc) · 1.33 KB
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using System;
using ReClassNET.Memory;
using ReClassNET.UI;
namespace ReClassNET.Nodes
{
public class ClassPtrArrayNode : BaseArrayNode
{
private readonly MemoryBuffer memory = new MemoryBuffer();
/// <summary>Size of the node in bytes.</summary>
public override int MemorySize => IntPtr.Size * Count;
public override bool PerformCycleCheck => true;
public override void Intialize()
{
var node = ClassNode.Create();
node.Intialize();
node.AddBytes(64);
InnerNode = node;
}
/// <summary>Draws this node.</summary>
/// <param name="view">The view information.</param>
/// <param name="x">The x coordinate.</param>
/// <param name="y">The y coordinate.</param>
/// <returns>The height the node occupies.</returns>
public override int Draw(ViewInfo view, int x, int y)
{
return Draw(view, x, y, "PtrArray", HotSpotType.ChangeType);
}
protected override int DrawChild(ViewInfo view, int x, int y)
{
var ptr = view.Memory.ReadObject<IntPtr>(Offset + IntPtr.Size * CurrentIndex);
memory.Size = InnerNode.MemorySize;
memory.Process = view.Memory.Process;
memory.Update(ptr);
var v = view.Clone();
v.Address = ptr;
v.Memory = memory;
return InnerNode.Draw(v, x, y);
}
protected override int CalculateChildHeight(ViewInfo view)
{
return InnerNode.CalculateHeight(view);
}
}
}