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1063 lines (1058 loc) · 49.7 KB
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// **********************************************************************************************************************
//
// Copyright (c)2011, YoYo Games Ltd. All Rights reserved.
//
// File: yyErrorMessages.js
// Created: 17/05/2011
// Author: Mike
// Project: HTML5
// Description:
//
// Date Version BY Comment
// ----------------------------------------------------------------------------------------------------------------------
// 17/05/2011
//
// **********************************************************************************************************************
/*
var STRLIT_0000 ="Failed to locate action function %s";
var STRLIT_0001 =" { \n } ";
var STRLIT_0002 =" { \n } ";
var STRLIT_0003 =" += ";
var STRLIT_0004 =" += ";
var STRLIT_0005 =" = ";
var STRLIT_0006 =" = ";
var STRLIT_0007 =" { \n } ";
var STRLIT_0008 ="COMPILATION ERROR in code action\n%s";
var STRLIT_0009 ="COMPILATION ERROR in argument %d\n%s";
var STRLIT_0010 ="<undefined>";
var STRLIT_0011 ="__newbackground";
var STRLIT_0012 ="__newbackground";
var STRLIT_0013 ="__newbackground";
var STRLIT_0014 ="__newbackground";
var STRLIT_0015 ="__newbackground";
var STRLIT_0016 ="__newbackground";
var STRLIT_0017 ="__newbackground";
var STRLIT_0018 ="__newbackground";
var STRLIT_0019 ="%s%s%s%s%s%s%s%s%s%s";
var STRLIT_0020 ="Game Maker";
var STRLIT_0021 ="Dib ";
var STRLIT_0022 ="\\";
var STRLIT_0023 =".";
var STRLIT_0024 ="*.*";
var STRLIT_0025 =" \t\n\r";
var STRLIT_0026 =" \t\n\r";
var STRLIT_0027 =" \t\n\r";
var STRLIT_0028 ="";
var STRLIT_0029 ="";
var STRLIT_0030 ="test.ini";
var STRLIT_0031 =";";
var STRLIT_0032 ="MySection";
var STRLIT_0033 ="";
var STRLIT_0034 ="";
var STRLIT_0035 ="";
var STRLIT_0036 ="Constant name ";
var STRLIT_0037 =" is not valid.";
var STRLIT_0038 =" is not valid.";
var STRLIT_0039 ="Value for constant ";
var STRLIT_0040 =" is not valid.";
var STRLIT_0041 =" is not valid.";
var STRLIT_0042 ="Error in code at line %d:\n %s\n\nat position %d: %s";
var STRLIT_0043 ="Error in expression: %s\n position %d: %s";
var STRLIT_0044 ="___________________________________________";
var STRLIT_0045 ="%s%s\r\n";
var STRLIT_0046 ="%s ";
var STRLIT_0047 ="%s%c";
var STRLIT_0048 ="%s%s";
var STRLIT_0049 ="w+";
var STRLIT_0050 ="a+";
var STRLIT_0051 ="%sERROR in\naction number %d\nat time step%d\nof time line %s:\n\n%s";
var STRLIT_0052 ="%sERROR in\naction number %d\nof %s\nfor object %s:\n\n%s";
var STRLIT_0053 =" ";
var STRLIT_0054 ="This function is only available in the Pro Edition.";
var STRLIT_0055 ="Wrong type of variable index";
var STRLIT_0056 ="Wrong type of array index";
var STRLIT_0057 ="Negative array index";
var STRLIT_0058 ="Array index >= 32000";
var STRLIT_0059 ="Wrong type of array index";
var STRLIT_0060 ="Negative array index";
var STRLIT_0061 ="Array index >= 32000";
var STRLIT_0062 ="Unknown variable ";
var STRLIT_0063 ="Unknown variable ";
var STRLIT_0064 ="Unknown variable ";
var STRLIT_0065 =" or array index out of bounds";
var STRLIT_0066 =" or array index out of bounds";
var STRLIT_0067 ="(Sub-)expression expected.";
var STRLIT_0068 ="Unknown variable ";
var STRLIT_0069 ="Unknown variable ";
var STRLIT_0070 ="Unknown variable ";
var STRLIT_0071 =" or array index out of bounds";
var STRLIT_0072 =" or array index out of bounds";
var STRLIT_0073 ="Cannot assign to the variable";
var STRLIT_0074 ="Repeat count must be a number";
var STRLIT_0075 ="Expression expected";
var STRLIT_0076 ="bool expression expected";
var STRLIT_0077 ="bool expression expected";
var STRLIT_0078 ="Expression expected";
var STRLIT_0079 ="Object id expected";
var STRLIT_0080 ="Cannot use global in with statement.";
var STRLIT_0081 ="Cannot use local in with statement.";
var STRLIT_0082 ="Case statement only allowed inside switch statement.";
var STRLIT_0083 ="Default statement only allowed inside switch statement.";
var STRLIT_0084 ="Statement expected.";
var STRLIT_0085 ="This is not a program.";
var STRLIT_0086 ="Internal Error: Executing non-compiled code->";
var STRLIT_0087 ="Internal Error: Executing code for nil instance.";
var STRLIT_0088 ="ERROR";
var STRLIT_0089 ="Internal Error: Recompiling compiled code.";
var STRLIT_0090 ="";
var STRLIT_0091 ="Wrong type of arguments to unary operator.";
var STRLIT_0092 ="Internal error: unknown unary operator.";
var STRLIT_0093 ="";
var STRLIT_0094 ="Wrong type of arguments to *.";
var STRLIT_0095 ="Wrong type of arguments to /.";
var STRLIT_0096 ="Division by 0.";
var STRLIT_0097 ="Wrong type of arguments to div.";
var STRLIT_0098 ="Division by 0.";
var STRLIT_0099 ="Wrong type of arguments to mod.";
var STRLIT_0100 ="Modulo by 0.";
var STRLIT_0101 ="Wrong type of arguments to +.";
var STRLIT_0102 ="Wrong type of arguments to -.";
var STRLIT_0103 ="Cannot compare arguments.";
var STRLIT_0104 ="Wrong type of arguments for &&.";
var STRLIT_0105 ="Wrong type of arguments for ||.";
var STRLIT_0106 ="Wrong type of arguments for ^^.";
var STRLIT_0107 ="Wrong type of arguments for |.";
var STRLIT_0108 ="Wrong type of arguments for &.";
var STRLIT_0109 ="Wrong type of arguments for ^.";
var STRLIT_0110 ="Wrong type of arguments for <<.";
var STRLIT_0111 ="Wrong type of arguments for >>.";
var STRLIT_0112 ="Internal error: unknown binary operator.";
var STRLIT_0113 ="";
var STRLIT_0114 ="";
var STRLIT_0115 ="";
var STRLIT_0116 ="";
var STRLIT_0117 ="";
var STRLIT_0118 =" ";
var STRLIT_0119 =" ";
var STRLIT_0120 =" ";
var STRLIT_0121 ="Unexpected symbol.";
var STRLIT_0122 ="";
var STRLIT_0123 ="Unknown function or script: ";
var STRLIT_0124 ="Unknown function or script: ";
var STRLIT_0125 ="Function name expected.";
var STRLIT_0126 ="Symbol ( expected.";
var STRLIT_0127 ="Symbol , or ) expected.";
var STRLIT_0128 ="Symbol ) expected.";
var STRLIT_0129 ="Wrong number of arguments to function or script.";
var STRLIT_0130 ="Variable name expected.";
var STRLIT_0131 ="Symbol , or ] expected.";
var STRLIT_0132 ="Symbol ] expected.";
var STRLIT_0133 ="Only 1- and 2-dimensional arrays are supported.";
var STRLIT_0134 ="Symbol ) expected.";
var STRLIT_0135 ="Unexpected symbol in expression.";
var STRLIT_0136 ="Variable name expected.";
var STRLIT_0137 ="Assignment operator expected.";
var STRLIT_0138 ="Cannot redeclare a builtin variable.";
var STRLIT_0139 ="Cannot redeclare a builtin variable.";
var STRLIT_0140 ="Symbol : expected.";
var STRLIT_0141 ="Symbol : expected.";
var STRLIT_0142 ="Symbol { expected.";
var STRLIT_0143 ="Symbol } expected.";
var STRLIT_0144 ="Symbol ( expected.";
var STRLIT_0145 ="Symbol ) expected.";
var STRLIT_0146 ="Keyword until expected.";
var STRLIT_0147 ="Symbol } expected.";
var STRLIT_0148 ="Unexpected end of code reached.";
var STRLIT_0149 ="Program ends before end of the code.";
var STRLIT_0150 ="not";
var STRLIT_0151 ="not";
var STRLIT_0152 ="Left hand side must be a real value.";
var STRLIT_0153 ="<unknown variable>";
var STRLIT_0154 ="In secure mode you cannot export a data file to an indicated directory.";
var STRLIT_0155 ="<undefined>";
var STRLIT_0156 ="(unknown)";
var STRLIT_0157 ="This action is only available in the Pro Edition.";
var STRLIT_0158 ="This action is only available in the Pro Edition.";
var STRLIT_0159 ="COMPILATION ERROR in library initialization code\n%s";
var STRLIT_0160 ="<unknown>";
var STRLIT_0161 ="Begin";
var STRLIT_0162 ="End";
var STRLIT_0163 ="<unknown>";
var STRLIT_0164 ="<no key>";
var STRLIT_0165 ="<any key>";
var STRLIT_0166 ="<Backspace>";
var STRLIT_0167 ="<Tab>";
var STRLIT_0168 ="<Enter>";
var STRLIT_0169 ="<Shift>";
var STRLIT_0170 ="<Ctrl>";
var STRLIT_0171 ="<Alt>";
var STRLIT_0172 ="<Escape>";
var STRLIT_0173 ="<Space>";
var STRLIT_0174 ="<Page Up>";
var STRLIT_0175 ="<Page Down>";
var STRLIT_0176 ="<End>";
var STRLIT_0177 ="<Home>";
var STRLIT_0178 ="<Left>";
var STRLIT_0179 ="<Up>";
var STRLIT_0180 ="<Right>";
var STRLIT_0181 ="<Down>";
var STRLIT_0182 ="<Insert>";
var STRLIT_0183 ="<Delete>";
var STRLIT_0184 ="Keypad *";
var STRLIT_0185 ="Keypad +";
var STRLIT_0186 ="Keypad -";
var STRLIT_0187 ="Keypad .";
var STRLIT_0188 ="Keypad /";
var STRLIT_0189 ="<unknown>";
var STRLIT_0190 ="Left Button";
var STRLIT_0191 ="Right Button";
var STRLIT_0192 ="Middle Button";
var STRLIT_0193 ="No Button";
var STRLIT_0194 ="Left Pressed";
var STRLIT_0195 ="Right Pressed";
var STRLIT_0196 ="Middle Pressed";
var STRLIT_0197 ="Left Released";
var STRLIT_0198 ="Right Released";
var STRLIT_0199 ="Middle Released";
var STRLIT_0200 ="Mouse Enter";
var STRLIT_0201 ="Mouse Leave";
var STRLIT_0202 ="Joystick 1 Left";
var STRLIT_0203 ="Joystick 1 Right";
var STRLIT_0204 ="Joystick 1 Up";
var STRLIT_0205 ="Joystick 1 Down";
var STRLIT_0206 ="Joystick 1 Button 1";
var STRLIT_0207 ="Joystick 1 Button 2";
var STRLIT_0208 ="Joystick 1 Button 3";
var STRLIT_0209 ="Joystick 1 Button 4";
var STRLIT_0210 ="Joystick 1 Button 5";
var STRLIT_0211 ="Joystick 1 Button 6";
var STRLIT_0212 ="Joystick 1 Button 7";
var STRLIT_0213 ="Joystick 1 Button 8";
var STRLIT_0214 ="Joystick 2 Left";
var STRLIT_0215 ="Joystick 2 Right";
var STRLIT_0216 ="Joystick 2 Up";
var STRLIT_0217 ="Joystick 2 Down";
var STRLIT_0218 ="Joystick 2 Button 1";
var STRLIT_0219 ="Joystick 2 Button 2";
var STRLIT_0220 ="Joystick 2 Button 3";
var STRLIT_0221 ="Joystick 2 Button 4";
var STRLIT_0222 ="Joystick 2 Button 5";
var STRLIT_0223 ="Joystick 2 Button 6";
var STRLIT_0224 ="Joystick 2 Button 7";
var STRLIT_0225 ="Joystick 2 Button 8";
var STRLIT_0226 ="Glob Left Button";
var STRLIT_0227 ="Glob Right Button";
var STRLIT_0228 ="Glob Middle Button";
var STRLIT_0229 ="Glob Left Pressed";
var STRLIT_0230 ="Glob Right Pressed";
var STRLIT_0231 ="Glob Middle Pressed";
var STRLIT_0232 ="Glob Left Released";
var STRLIT_0233 ="Glob Right Released";
var STRLIT_0234 ="Glob Middle Released";
var STRLIT_0235 ="Mouse Wheel Up";
var STRLIT_0236 ="Mouse Wheel Down";
var STRLIT_0237 ="<unknown>";
var STRLIT_0238 ="Outside Room";
var STRLIT_0239 ="Intersect Boundary";
var STRLIT_0240 ="Game Start";
var STRLIT_0241 ="Game End";
var STRLIT_0242 ="Room Start";
var STRLIT_0243 ="Room End";
var STRLIT_0244 ="No More Lives";
var STRLIT_0245 ="Animation End";
var STRLIT_0246 ="End Of Path";
var STRLIT_0247 ="No More Health";
var STRLIT_0248 ="User Defined 0";
var STRLIT_0249 ="User Defined 1";
var STRLIT_0250 ="User Defined 2";
var STRLIT_0251 ="User Defined 3";
var STRLIT_0252 ="User Defined 4";
var STRLIT_0253 ="User Defined 5";
var STRLIT_0254 ="User Defined 6";
var STRLIT_0255 ="User Defined 7";
var STRLIT_0256 ="User Defined 8";
var STRLIT_0257 ="User Defined 9";
var STRLIT_0258 ="User Defined 10";
var STRLIT_0259 ="User Defined 11";
var STRLIT_0260 ="User Defined 12";
var STRLIT_0261 ="User Defined 13";
var STRLIT_0262 ="User Defined 14";
var STRLIT_0263 ="User Defined 15";
var STRLIT_0264 ="Close Button";
var STRLIT_0265 ="Outside View 0";
var STRLIT_0266 ="Outside View 1";
var STRLIT_0267 ="Outside View 2";
var STRLIT_0268 ="Outside View 3";
var STRLIT_0269 ="Outside View 4";
var STRLIT_0270 ="Outside View 5";
var STRLIT_0271 ="Outside View 6";
var STRLIT_0272 ="Outside View 7";
var STRLIT_0273 ="Boundary View 0";
var STRLIT_0274 ="Boundary View 1";
var STRLIT_0275 ="Boundary View 2";
var STRLIT_0276 ="Boundary View 3";
var STRLIT_0277 ="Boundary View 4";
var STRLIT_0278 ="Boundary View 5";
var STRLIT_0279 ="Boundary View 6";
var STRLIT_0280 ="Boundary View 7";
var STRLIT_0281 ="<Unknown Event>";
var STRLIT_0282 ="Create Event";
var STRLIT_0283 ="Destroy Event";
var STRLIT_0284 ="Alarm Event for alarm ";
var STRLIT_0285 ="Alarm Event for alarm ";
var STRLIT_0286 =" Step Event";
var STRLIT_0287 =" Step Event";
var STRLIT_0288 ="Collision Event with object ";
var STRLIT_0289 ="Collision Event with object ";
var STRLIT_0290 ="Keyboard Event for ";
var STRLIT_0291 =" Key";
var STRLIT_0292 =" Key";
var STRLIT_0293 ="Mouse Event for ";
var STRLIT_0294 ="Mouse Event for ";
var STRLIT_0295 ="Other Event: ";
var STRLIT_0296 ="Other Event: ";
var STRLIT_0297 ="Draw Event";
var STRLIT_0298 ="Key Press Event for ";
var STRLIT_0299 =" Key";
var STRLIT_0300 =" Key";
var STRLIT_0301 ="Key Release Event for ";
var STRLIT_0302 =" Key";
var STRLIT_0303 =" Key";
var STRLIT_0304 ="<Unknown Event>";
var STRLIT_0305 ="Create";
var STRLIT_0306 ="Destroy";
var STRLIT_0307 ="Alarm ";
var STRLIT_0308 ="Alarm ";
var STRLIT_0309 =" Step";
var STRLIT_0310 ="Step";
var STRLIT_0311 ="Draw";
var STRLIT_0312 ="press ";
var STRLIT_0313 ="press ";
var STRLIT_0314 ="release ";
var STRLIT_0315 ="release ";
var STRLIT_0316 ="\r\n";
var STRLIT_0317 ="\n";
var STRLIT_0318 ="temp";
var STRLIT_0319 ="temp";
var STRLIT_0320 ="\\";
var STRLIT_0321 ="\\";
var STRLIT_0322 ="%s/%s";
var STRLIT_0323 ="%s/%s";
var STRLIT_0324 ="Error in loading extension packages.";
var STRLIT_0325 ="%s\\%s\\";
var STRLIT_0326 ="%s%s";
var STRLIT_0327 ="%s%s";
var STRLIT_0328 ="COMPILATION ERROR in extension package %s\n%s";
var STRLIT_0329 ="In secure mode you cannot use extension packages.";
var STRLIT_0330 ="Could not locate initialization function %s";
var STRLIT_0331 ="In secure mode you cannot use extension packages.";
var STRLIT_0332 ="Could not locate finalization function %s";
var STRLIT_0333 ="In secure mode you cannot use extension packages.";
var STRLIT_0334 ="Extension packages can only be used in the Pro Edition.";
var STRLIT_0335 ="In extension function %s: \n%s";
var STRLIT_0336 ="<undefined>";
var STRLIT_0337 ="__newfont";
var STRLIT_0338 ="__newfont";
var STRLIT_0339 ="__newfont";
var STRLIT_0340 ="__newfont";
var STRLIT_0341 ="This action is no longer valid.";
var STRLIT_0342 ="Trying to play non-existing sound.";
var STRLIT_0343 ="Trying to stop non-existing sound.";
var STRLIT_0344 ="Trying to draw a non-existing sprite.";
var STRLIT_0345 ="Trying to draw a non-existing background.";
var STRLIT_0346 ="Cannot compare arguments.";
var STRLIT_0347 ="Video file not found (or name too long).";
var STRLIT_0348 ="Trying to replace non-existing resource.";
var STRLIT_0349 ="File does not exist.";
var STRLIT_0350 ="Trying to save screen to empty image file name.";
var STRLIT_0351 ="In secure mode you cannot open webpages.";
var STRLIT_0352 ="Failed to open the webpage.";
var STRLIT_0353 ="The particle system must first be created.";
var STRLIT_0354 ="The particle emitter must first be created.";
var STRLIT_0355 ="Wrong argument to action_move().";
var STRLIT_0356 ="Creating instance for non-existing object: ";
var STRLIT_0357 ="Creating instance for non-existing object: %d";
var STRLIT_0358 ="";
var STRLIT_0359 ="F_ActionMessage not implemented yet";
var STRLIT_0360 ="No";
var STRLIT_0361 ="F_ActionIfQuestion not implemented yet";
var STRLIT_0362 ="%d";
var STRLIT_0363 ="%10.2f";
var STRLIT_0364 ="%s%d";
var STRLIT_0365 ="F_ActionHighscoreShow not implemented yet";
var STRLIT_0366 ="F_ActionHighscoreClear not implemented yet";
var STRLIT_0367 ="%s%d";
var STRLIT_0368 ="This action is no longer valid.";
var STRLIT_0369 ="Trying to play non-existing sound.";
var STRLIT_0370 ="Trying to stop non-existing sound.";
var STRLIT_0371 ="Trying to draw a non-existing sprite.";
var STRLIT_0372 ="Trying to draw a non-existing background.";
var STRLIT_0373 ="Cannot compare arguments.";
var STRLIT_0374 ="Video file not found (or name too long).";
var STRLIT_0375 ="Trying to replace non-existing resource.";
var STRLIT_0376 ="File does not exist.";
var STRLIT_0377 ="Trying to save screen to empty image file name.";
var STRLIT_0378 ="In secure mode you cannot open webpages.";
var STRLIT_0379 ="Failed to open the webpage.";
var STRLIT_0380 ="The particle system must first be created.";
var STRLIT_0381 ="The particle emitter must first be created.";
var STRLIT_0382 ="Wrong argument to action_move().";
var STRLIT_0383 ="%10.2f";
var STRLIT_0384 ="Creating instance for non-existing object: %d";
var STRLIT_0385 ="Data structure with index does not exist.";
var STRLIT_0386 ="Data structure with index does not exist.";
var STRLIT_0387 ="Cannot open another file (maximum exceeded).";
var STRLIT_0388 ="In secure mode you cannot write file %s";
var STRLIT_0389 ="rb";
var STRLIT_0390 ="wb";
var STRLIT_0391 ="wb";
var STRLIT_0392 ="Error opening binary file.";
var STRLIT_0393 ="Trying to rewrite unopened file.";
var STRLIT_0394 ="Error rewriting file.";
var STRLIT_0395 ="Trying to close unopened file.";
var STRLIT_0396 ="Error closing file.";
var STRLIT_0397 ="File is not opened.";
var STRLIT_0398 ="Error seeking.";
var STRLIT_0399 ="File is not opened.";
var STRLIT_0400 ="Error retrieving file size.";
var STRLIT_0401 ="File is not opened.";
var STRLIT_0402 ="Error retrieving file size.";
var STRLIT_0403 ="File is not opened.";
var STRLIT_0404 ="Error reading byte.";
var STRLIT_0405 ="File is not opened.";
var STRLIT_0406 ="Error writing byte.";
var STRLIT_0407 ="Cannot open another file (maximum exceeded).";
var STRLIT_0408 ="Error opening file for reading.";
var STRLIT_0409 ="Cannot open another file (maximum exceeded).";
var STRLIT_0410 ="In secure mode you cannot write file %s";
var STRLIT_0411 ="Error opening file for writing.";
var STRLIT_0412 ="Cannot open another file (maximum exceeded).";
var STRLIT_0413 ="In secure mode you cannot append to file %s";
var STRLIT_0414 ="Error opening file for appending.";
var STRLIT_0415 ="Trying to close unexisting text file.";
var STRLIT_0416 ="Error closing file.";
var STRLIT_0417 ="File is not opened for reading.";
//var STRLIT_0418 "File is not opened for reading.";
var STRLIT_0419 ="Error reading string.";
//var STRLIT_0420 "File is not opened for reading.";
var STRLIT_0421 ="Error reading real.";
//var STRLIT_0422 "File is not opened for reading.";
var STRLIT_0423 ="Error reading string.";
//var STRLIT_0424 "File is not opened for reading.";
//var STRLIT_0425 "File is not opened for reading.";
//var STRLIT_0426 "File is not opened for reading.";
var STRLIT_0427 ="Error opening file for reading.";
var STRLIT_0428 ="In secure mode you cannot write file %s";
var STRLIT_0429 ="Error opening file for writing.";
var STRLIT_0430 ="In secure mode you cannot append to file %s";
var STRLIT_0431 ="Error opening file for appending.";
var STRLIT_0432 ="Error closing file.";
var STRLIT_0433 ="File is not opened for reading.";
var STRLIT_0434 ="File not opened for reading.";
var STRLIT_0435 ="Error reading string.";
var STRLIT_0436 ="File not opened for reading.";
var STRLIT_0437 ="Error reading real.";
var STRLIT_0438 ="File not opened for reading.";
var STRLIT_0439 ="Error reading string.";
var STRLIT_0440 ="File not opened for writing.";
var STRLIT_0441 ="File not opened for writing.";
var STRLIT_0442 ="File not opened for writing.";
var STRLIT_0443 ="In Secure mode you cannot delete file %s";
var STRLIT_0444 ="In Secure mode you cannot rename file %s into %s";
var STRLIT_0445 ="In Secure mode you cannot copy file %s to %s";
var STRLIT_0446 ="In Secure mode you cannot create directory %s";
var STRLIT_0447 ="F_FileAttributes() has no implementations.";
var STRLIT_0448 ="%s%s";
var STRLIT_0449 ="%s%s";
var STRLIT_0450 ="Trying to export non-existing file.";
var STRLIT_0451 ="Trying to export non-existing file.";
var STRLIT_0452 ="In secure mode you cannot export a file to a location.";
var STRLIT_0453 ="Trying to discard non-existing file.";
var STRLIT_0454 ="In Secure mode you cannot execute program %s";
var STRLIT_0455 ="Cannot execute %s";
var STRLIT_0456 ="In Secure mode you cannot execute program %s";
var STRLIT_0457 ="Cannot execute %s";
var STRLIT_0458 ="Software\\Game Maker\\%d";
var STRLIT_0459 ="";
var STRLIT_0460 ="Software\\Game Maker\\%d";
var STRLIT_0461 ="Software\\Game Maker\\%d";
var STRLIT_0462 ="Software\\Game Maker\\%d";
var STRLIT_0463 ="Software\\Game Maker\\%d";
var STRLIT_0464 ="";
var STRLIT_0465 ="In Secure mode you cannot write registry entries in %s";
var STRLIT_0466 ="In Secure mode you cannot write registry entries in %s";
var STRLIT_0467 ="%s";
var STRLIT_0468 ="INI files must be located in the same directory as the program";
var STRLIT_0469 ="%s\\%s";
var STRLIT_0470 ="Trying to read from undefined INI file";
var STRLIT_0471 ="Trying to read from undefined INI file";
var STRLIT_0472 ="Trying to read from undefined INI file";
var STRLIT_0473 ="Trying to read from undefined INI file";
var STRLIT_0474 ="%f";
var STRLIT_0475 ="Trying to read from undefined INI file";
var STRLIT_0476 ="Trying to read from undefined INI file";
var STRLIT_0477 ="Trying to change undefined INI file";
var STRLIT_0478 ="Trying to change undefined INI file";
var STRLIT_0479 ="Software\\Game Maker\\Version 7\\Preferences";
var STRLIT_0480 ="Warning";
var STRLIT_0481 ="Warning";
var STRLIT_0482 ="MakerRunning";
var STRLIT_0483 ="MakerRunning";
var STRLIT_0484 ="Trying to assign to a non-existing path.";
var STRLIT_0485 ="Trying to assign to a non-existing path.";
var STRLIT_0486 ="Failed to change the graphics mode.";
var STRLIT_0487 ="Trying to draw non-existing sprite.";
var STRLIT_0488 ="Trying to use non-existing sprite for alpha channel.";
var STRLIT_0489 ="Trying to draw non-existing background.";
var STRLIT_0490 ="Trying to use non-existing background for alpha channel.";
var STRLIT_0491 ="Polygon has too many vertices.";
var STRLIT_0492 ="Drawing polygon with no vertices.";
var STRLIT_0493 ="Trying to drawn non-existing path.";
var STRLIT_0494 ="Trying to draw text using non-existing sprite.";
var STRLIT_0495 ="Trying to save screen to empty image file name.";
var STRLIT_0496 ="Tile does not exist.";
var STRLIT_0497 ="Background does not exist.";
var STRLIT_0498 ="Stack overflow. Too many push_settings calls.";
var STRLIT_0499 ="Calling pop_settings while no settings were pushed.";
var STRLIT_0500 ="Trying to get texture from non-existing sprite.";
var STRLIT_0501 ="Trying to get texture from non-existing background.";
var STRLIT_0502 ="Trying to use non-existing surface.";
var STRLIT_0503 ="Trying to save surface to empty image file name.";
var STRLIT_0504 ="%s";
var STRLIT_0505 ="%d";
var STRLIT_0506 ="%10.2f";
var STRLIT_0507 ="%s";
var STRLIT_0508 ="%d";
var STRLIT_0509 ="%10.2f";
var STRLIT_0510 ="%s";
var STRLIT_0511 ="%d";
var STRLIT_0512 ="%10.2f";
var STRLIT_0513 ="%s";
var STRLIT_0514 ="%d";
var STRLIT_0515 ="%10.2f";
var STRLIT_0516 ="%s";
var STRLIT_0517 ="%d";
var STRLIT_0518 ="%10.2f";
var STRLIT_0519 ="%s";
var STRLIT_0520 ="%d";
var STRLIT_0521 ="%10.2f";
var STRLIT_0522 ="%s";
var STRLIT_0523 ="%d";
var STRLIT_0524 ="%10.2f";
var STRLIT_0525 ="%s";
var STRLIT_0526 ="%d";
var STRLIT_0527 ="%10.2f";
var STRLIT_0528 ="Trying to draw non-existing sprite.";
var STRLIT_0529 ="Trying to draw non-existing background.";
var STRLIT_0530 ="Trying to save screen to empty image file name.";
var STRLIT_0531 ="%10.2f";
var STRLIT_0532 ="%10.2f";
var STRLIT_0533 ="%10.2f";
var STRLIT_0534 ="%10.2f";
var STRLIT_0535 ="-NONE-";
var STRLIT_0536 ="Video file not found (or name too long).";
var STRLIT_0537 ="Image file not found.";
var STRLIT_0538 ="Text file not found.";
var STRLIT_0539 ="Image file not found.";
var STRLIT_0540 ="Video file not found (or name too long).";
var STRLIT_0541 ="Text file not found.";
var STRLIT_0542 ="";
var STRLIT_0543 ="Function F_ShowMessage has no implementation.";
var STRLIT_0544 ="No";
var STRLIT_0545 ="Function F_ShowQuestion has no implementation.";
var STRLIT_0546 ="Function F_HighscoreShow has no implementation.";
var STRLIT_0547 ="Function F_HighscoreSetStrings has no implementation.";
var STRLIT_0548 ="Function F_HighscoreSetColors has no implementation.";
var STRLIT_0549 ="Function F_HighscoreSetFont has no implementation.";
var STRLIT_0550 ="Function F_HighscoreSetBorder has no implementation.";
var STRLIT_0551 ="Function F_HighscoreSetBackground has no implementation.";
var STRLIT_0552 ="Function F_HighscoreShowExt has no implementation.";
var STRLIT_0553 ="Function F_HighscoreClear has no implementation.";
var STRLIT_0554 ="Function F_HighscoreAdd has no implementation.";
var STRLIT_0555 ="Function F_HighscoreValue has no implementation.";
var STRLIT_0556 ="Function F_HighscoreName has no implementation.";
var STRLIT_0557 ="Function F_HighscoreAddCurrent has no implementation.";
var STRLIT_0558 ="Function F_DrawHighscore has no implementation.";
var STRLIT_0559 ="Function F_ShowMessageExt has no implementation.";
var STRLIT_0560 ="Function F_MessageBackground has no implementation.";
var STRLIT_0561 ="Function F_MessageButton has no implementation.";
var STRLIT_0562 ="Function F_MessageTextFont has no implementation.";
var STRLIT_0563 ="Function F_MessageButtonFont has no implementation.";
var STRLIT_0564 ="Function F_MessageInputFont has no implementation.";
var STRLIT_0565 ="Function F_MessageAlpha has no implementation.";
var STRLIT_0566 ="Function F_MessageMouseColor has no implementation.";
var STRLIT_0567 ="Function F_MessageInputColor has no implementation.";
var STRLIT_0568 ="Function F_MessagePosition has no implementation.";
var STRLIT_0569 ="Function F_MessageSize has no implementation.";
var STRLIT_0570 ="Function F_MessageCaption has no implementation.";
var STRLIT_0571 ="Function F_ShowMenu has no implementation.";
var STRLIT_0572 ="Function F_ShowMenuPos has no implementation.";
var STRLIT_0573 ="Function F_GetInteger has no implementation.";
var STRLIT_0574 ="Function F_GetString has no implementation.";
var STRLIT_0575 ="Function F_GetColor has no implementation.";
var STRLIT_0576 ="Function F_GetOpenFileName has no implementation.";
var STRLIT_0577 ="Function F_GetSaveFileName has no implementation.";
var STRLIT_0578 ="Function F_GetDirectory has no implementation.";
var STRLIT_0579 ="Function F_GetDirectoryAlt has no implementation.";
var STRLIT_0580 ="F_RandomSetSeed has no implementations.";
var STRLIT_0581 ="F_RandomGetSeed has no implementations.";
var STRLIT_0582 ="F_Randomize has no implementations.";
var STRLIT_0583 ="Cannot apply sqrt to negative number.";
var STRLIT_0584 ="Error in function exp().";
var STRLIT_0585 ="Error in function ln().";
var STRLIT_0586 ="Error in function log2().";
var STRLIT_0587 ="Error in function log10().";
var STRLIT_0588 ="Error in function arcsin().";
var STRLIT_0589 ="Error in function arccos().";
var STRLIT_0590 ="Error in function arctan().";
var STRLIT_0591 ="Error in function arctan2().";
var STRLIT_0592 ="Error in function power().";
var STRLIT_0593 ="Error in function logn().";
var STRLIT_0594 ="Error in function real().";
var STRLIT_0595 ="%d";
var STRLIT_0596 ="%10.2f";
var STRLIT_0597 ="%10.2f";
var STRLIT_0598 =" %s";
var STRLIT_0599 =" ";
var STRLIT_0600 =" ";
var STRLIT_0601 ="%s%s";
var STRLIT_0602 ="%s%s";
var STRLIT_0603 ="%s";
var STRLIT_0604 ="%s%s";
var STRLIT_0605 ="%s%s";
var STRLIT_0606 ="%s";
var STRLIT_0607 ="%s%s";
var STRLIT_0608 ="F_StringReplace has no implementations.";
var STRLIT_0609 ="F_StringReplaceAll has no implementations.";
var STRLIT_0610 ="COMPILATION ERROR in string to be executed %s";
var STRLIT_0611 ="F_ShowMessage not implemented yet";
var STRLIT_0612 ="-NONE-";
var STRLIT_0613 ="Cannot apply sqrt to negative number.";
var STRLIT_0614 ="%d";
var STRLIT_0615 ="%10.2f";
var STRLIT_0616 ="COMPILATION ERROR in string to be executed %s";
var STRLIT_0617 ="F_ShowMessage not implemented yet";
var STRLIT_0618 ="-NONE-";
var STRLIT_0619 ="In secure mode you cannot use DLLs";
var STRLIT_0620 ="Wrong number of arguments to external_define()";
var STRLIT_0621 ="DLL functions can have at most 16 arguments";
var STRLIT_0622 ="DLL functions with more than 4 arguments cannot have string arguments";
var STRLIT_0623 ="Error defining an external function.";
var STRLIT_0624 ="In secure mode you cannot use DLLs";
var STRLIT_0625 ="In secure mode you cannot use DLLs";
var STRLIT_0626 ="In secure mode you cannot use DLLs";
var STRLIT_0627 ="Error defining an external function.";
var STRLIT_0628 ="In secure mode you cannot use DLLs";
var STRLIT_0629 ="In secure mode you cannot use DLLs";
var STRLIT_0630 ="Error defining an external function.";
var STRLIT_0631 ="In secure mode you cannot use DLLs";
var STRLIT_0632 ="In secure mode you cannot use DLLs";
var STRLIT_0633 ="Error defining an external function.";
var STRLIT_0634 ="In secure mode you cannot use DLLs";
var STRLIT_0635 ="In secure mode you cannot use DLLs";
var STRLIT_0636 ="Error defining an external function.";
var STRLIT_0637 ="In secure mode you cannot use DLLs";
var STRLIT_0638 ="In secure mode you cannot use DLLs";
var STRLIT_0639 ="Error defining an external function.";
var STRLIT_0640 ="In secure mode you cannot use DLLs";
var STRLIT_0641 ="In secure mode you cannot use DLLs";
var STRLIT_0642 ="Error defining an external function.";
var STRLIT_0643 ="In secure mode you cannot use DLLs";
var STRLIT_0644 ="In secure mode you cannot use DLLs";
var STRLIT_0645 ="Error defining an external function.";
var STRLIT_0646 ="In secure mode you cannot use DLLs";
var STRLIT_0647 ="In secure mode you cannot use DLLs";
var STRLIT_0648 ="Error defining an external function.";
var STRLIT_0649 ="In secure mode you cannot use DLLs";
var STRLIT_0650 ="In secure mode you cannot use DLLs";
var STRLIT_0651 ="Error defining an external function.";
var STRLIT_0652 ="In secure mode you cannot use DLLs";
var STRLIT_0653 ="COMPILATION ERROR in string to be executed\n%s";
var STRLIT_0654 ="Trying to execute non-existing file.";
var STRLIT_0655 ="%s\n";
var STRLIT_0656 ="%s%s\n";
var STRLIT_0657 ="COMPILATION ERROR in file to be executed\n%s";
var STRLIT_0658 ="Array index >= 32000";
var STRLIT_0659 ="Array index >= 32000";
var STRLIT_0660 ="Array index >= 32000";
var STRLIT_0661 ="Array index >= 32000";
var STRLIT_0662 ="Array index >= 32000";
var STRLIT_0663 ="Array index >= 32000";
var STRLIT_0664 ="Array index >= 32000";
var STRLIT_0665 ="Array index >= 32000";
var STRLIT_0666 ="Function F_DateIncYear has no implementations.";
var STRLIT_0667 ="Function F_DateIncMonth has no implementations.";
var STRLIT_0668 ="Function F_DateIncWeek has no implementations.";
var STRLIT_0669 ="Function F_DateIncDay has no implementations.";
var STRLIT_0670 ="Function F_DateIncHour has no implementations.";
var STRLIT_0671 ="Function F_DateIncMinute has no implementations.";
var STRLIT_0672 ="Function F_DateIncSecond has no implementations.";
var STRLIT_0673 ="Function F_DateGetYear has no implementations.";
var STRLIT_0674 ="Function F_DateGetMonth has no implementations.";
var STRLIT_0675 ="Function F_DateGetWeek has no implementations.";
var STRLIT_0676 ="Function F_DateGetDay has no implementations.";
var STRLIT_0677 ="Function F_DateGetHour has no implementations.";
var STRLIT_0678 ="Function F_DateGetMinute has no implementations.";
var STRLIT_0679 ="Function F_DateGetSecond has no implementations.";
var STRLIT_0680 ="Function F_DateGetWeekday has no implementations.";
var STRLIT_0681 ="Function F_DateGetDayOfYear has no implementations.";
var STRLIT_0682 ="Function F_DateGetHourOfYear has no implementations.";
var STRLIT_0683 ="Function F_DateGetMinuteOfYear has no implementations.";
var STRLIT_0684 ="Function F_DateGetSecondOfYear has no implementations.";
var STRLIT_0685 ="Function F_DateYearSpan has no implementations.";
var STRLIT_0686 ="Function F_DateMonthSpan has no implementations.";
var STRLIT_0687 ="Function F_DateWeekSpan has no implementations.";
var STRLIT_0688 ="Function F_DateDaySpan has no implementations.";
var STRLIT_0689 ="Function F_DateHourSpan has no implementations.";
var STRLIT_0690 ="Function F_DateMinuteSpan has no implementations.";
var STRLIT_0691 ="Function F_DateSecondSpan has no implementations.";
var STRLIT_0692 ="Function F_DateCompareDateTime has no implementations.";
var STRLIT_0693 ="Function F_DateCompareDate has no implementations.";
var STRLIT_0694 ="Function F_DateCompareTime has no implementations.";
var STRLIT_0695 ="Function F_DateDateOf has no implementations.";
var STRLIT_0696 ="Function F_DateTimeOf has no implementations.";
var STRLIT_0697 ="Function F_DateDateTimeString has no implementations.";
var STRLIT_0698 ="Function F_DateDateString has no implementations.";
var STRLIT_0699 ="Function F_DateTimeString has no implementations.";
var STRLIT_0700 ="Function F_DateDaysInMonth has no implementations.";
var STRLIT_0701 ="Function F_DateDaysInYear has no implementations.";
var STRLIT_0702 ="Function F_DateLeapYear has no implementations.";
var STRLIT_0703 ="Function F_DateIsToday has no implementations.";
var STRLIT_0704 ="Trying to add to non-existing sprite.";
var STRLIT_0705 ="Trying to add to non-existing sprite.";
var STRLIT_0706 ="Trying to replace non-existing sprite.";
var STRLIT_0707 ="Trying to replace non-existing sprite.";
var STRLIT_0708 ="Trying to delete non-existing sprite.";
var STRLIT_0709 ="Trying to duplicate non-existing sprite.";
var STRLIT_0710 ="Error assigning a sprite.";
var STRLIT_0711 ="Trying to merge to non-existing sprite.";
var STRLIT_0712 ="Trying to merge from non-existing sprite.";
var STRLIT_0713 ="Trying to save non-existing sprite bitmap.";
var STRLIT_0714 ="Trying to save sprite bitmap to empty image file name.";
var STRLIT_0715 ="Trying to save sprite bitmap to empty image file name.";
var STRLIT_0716 ="Trying to replace non-existing background.";
var STRLIT_0717 ="Trying to replace non-existing background.";
var STRLIT_0718 ="Trying to delete non-existing background.";
var STRLIT_0719 ="Trying to duplicate non-existing background.";
var STRLIT_0720 ="Error assigning a background.";
var STRLIT_0721 ="Trying to save non-existing background bitmap.";
var STRLIT_0722 ="Trying to save background bitmap to empty image file name.";
var STRLIT_0723 ="Trying to save background bitmap to empty image file name.";
var STRLIT_0724 ="Trying to replace non-existing sound.";
var STRLIT_0725 ="Trying to delete non-existing sound.";
var STRLIT_0726 ="Trying to create font from non-existing sprite.";
var STRLIT_0727 ="Trying to replace non-existing font.";
var STRLIT_0728 ="Trying to replace non-existing font.";
var STRLIT_0729 ="Trying to replace font from non-existing sprite.";
var STRLIT_0730 ="Trying to delete non-existing font.";
var STRLIT_0731 ="Trying to duplicate non-existing path.";
var STRLIT_0732 ="Error assigning a path.";
var STRLIT_0733 ="Appending to non-existing path.";
var STRLIT_0734 ="Appending a non-existing path.";
var STRLIT_0735 ="Trying to delete non-existing path.";
var STRLIT_0736 ="Trying to execute non-existing script.";
var STRLIT_0737 ="Trying to delete non-existing timeline.";
var STRLIT_0738 ="Setting a non-existing parent.";
var STRLIT_0739 ="Creating a cycle in the parent relation.";
var STRLIT_0740 ="Trying to delete non-existing object.";
var STRLIT_0741 ="Trying to duplicate non-existing room.";
var STRLIT_0742 ="Error assigning a room.";
var STRLIT_0743 ="Background does not exist.";
var STRLIT_0744 ="Background does not exist.";
var STRLIT_0745 ="Failed to use 3D mode.";
var STRLIT_0746 ="This program requires 16-bit (High Color) or 32-bit (Full Color) mode. ";
var STRLIT_0747 ="Failed to initialize Direct3D. Old graphics cards do not support this. ";
var STRLIT_0748 ="Failed to retrieve display mode.";
var STRLIT_0749 ="Failed to initialize drawing surfaces. Please check that your graphics card meets the minimum ";
var STRLIT_0750 ="\\D3DX8.dl";
var STRLIT_0751 ="\\D3DX8.dl";
var STRLIT_0752 ="%s%c";
var STRLIT_0753 ="%s%c";
var STRLIT_0754 ="%s%s";
var STRLIT_0755 ="%s";
var STRLIT_0756 ="%s%c";
var STRLIT_0757 ="%s%s";
var STRLIT_0758 ="Transition Function does not exist.";
var STRLIT_0759 ="ERROR in transition function %s\n%s";
var STRLIT_0760 ="ERROR in transition function %s\n%s";
var STRLIT_0761 ="Game Information";
var STRLIT_0762 ="";
var STRLIT_0763 ="";
var STRLIT_0764 ="char*";
var STRLIT_0765 ="<undefined>";
var STRLIT_0766 ="__newobject";
var STRLIT_0767 ="__newobject";
var STRLIT_0768 ="&names[0]";
var STRLIT_0769 ="<undefined>";
var STRLIT_0770 ="__newpath";
var STRLIT_0771 ="__newpath";
var STRLIT_0772 ="__newpath";
var STRLIT_0773 ="__newpath";
var STRLIT_0774 ="CRoom::Create_Lists_Recursive %d\n";
var STRLIT_0775 ="\tCRoom::AddTo_List_Recursive %d %d %p %p \n";
var STRLIT_0776 =" ";
var STRLIT_0777 =" ";
var STRLIT_0778 =" ";
var STRLIT_0779 =" ";
var STRLIT_0780 =" ";
var STRLIT_0781 =" ";
var STRLIT_0782 ="__newroom%d";
var STRLIT_0783 ="__newroom%d";
var STRLIT_0784 ="Creating instance for non-existing object: ";
var STRLIT_0785 ="Asking to change into non-existing object: ";
var STRLIT_0786 ="Asking to change into non-existing object: ";
var STRLIT_0787 ="Setting instance to non-existing sprite: ";
var STRLIT_0788 ="Unexisting room number: ";
var STRLIT_0789 ="Moving to previous room before the first room.";
var STRLIT_0790 ="Moving to next room after the last room.";
var STRLIT_0791 ="Failed to load game from file ";
var STRLIT_0792 ="Cannot load game saved with other version.";
var STRLIT_0793 ="This is a save file for a different game!";
var STRLIT_0794 ="Failed to load game from file %s";
var STRLIT_0795 ="Cannot load game saved with other version.";
var STRLIT_0796 ="This is a save file for a different game!";
var STRLIT_0797 ="In secure mode you cannot save game to file ";
var STRLIT_0798 ="Failed to save game to file ";
var STRLIT_0799 ="In secure mode you cannot save game to file %s";
var STRLIT_0800 ="Failed to save game to file %s";
var STRLIT_0801 ="Trying to save screen to empty image file name.";
var STRLIT_0802 ="Trying to save screen to empty image file name.";
var STRLIT_0803 ="Trying to save screen to empty image file name.";
var STRLIT_0804 ="Score: '";
var STRLIT_0805 ="Lives: ";
var STRLIT_0806 ="Health: ";
var STRLIT_0807 ="%d%s%d";
var STRLIT_0808 ="%s%d%s";
var STRLIT_0809 =".sav";
var STRLIT_0810 =".sav";
var STRLIT_0811 =".bmp";
var STRLIT_0812 =".bmp";
var STRLIT_0813 ="COMPILATION ERROR in initialization code for instance\n%s";
var STRLIT_0814 ="COMPILATION ERROR in room script\n%s";
var STRLIT_0815 ="Error: Not a valid game file.";
var STRLIT_0816 ="Error: Wrong version number.";
var STRLIT_0817 ="Error: Error in resource data.";
var STRLIT_0818 ="Error: Cannot read the game file.";
var STRLIT_0819 ="Error: Failed to initialize D3DX.";
var STRLIT_0820 ="Error: Not a valid game file.";
var STRLIT_0821 ="Error: Wrong version number.";
var STRLIT_0822 ="Error: Error in resource data.";
var STRLIT_0823 ="Error: Cannot read the game file.";
var STRLIT_0824 ="Error: Failed to initialize D3DX.";
var STRLIT_0825 ="Loading extension packages";
var STRLIT_0826 ="Loading sounds";
var STRLIT_0827 ="Loading sprites";
var STRLIT_0828 ="Loading backgrounds";
var STRLIT_0829 ="Loading paths";
var STRLIT_0830 ="Loading scripts";
var STRLIT_0831 ="Loading fonts";
var STRLIT_0832 ="Loading time lines";
var STRLIT_0833 ="Loading objects";
var STRLIT_0834 ="Loading rooms";
var STRLIT_0835 ="Loading included files";
var STRLIT_0836 ="Loading help";
var STRLIT_0837 ="Loading library init code";
var STRLIT_0838 ="Loading room order";
var STRLIT_0839 ="Reading data";
var STRLIT_0840 ="\\";
var STRLIT_0841 ="\\";
var STRLIT_0842 ="This application requires 16-bit or 32-bit color mode.\n Should I switch to a valid color mode?";
var STRLIT_0843 ="Extracting included files";
var STRLIT_0844 ="Failed to extract the included files.";
var STRLIT_0845 ="Preparing extension packages";
var STRLIT_0846 ="Failed to prepare extension packages.";
var STRLIT_0847 ="Preparing constants";
var STRLIT_0848 ="Failed to define the constants.";
var STRLIT_0849 ="Compiling scripts";
var STRLIT_0850 ="Failed to compile the scripts.";
var STRLIT_0851 ="Compiling time line actions";
var STRLIT_0852 ="Failed to compile the actions in the time lines.";
var STRLIT_0853 ="Compiling object actions";
var STRLIT_0854 ="Failed to compile the actions in the objects.";
var STRLIT_0855 ="Preparing sounds";
var STRLIT_0856 ="Failed to prepare the sounds.";
var STRLIT_0857 ="Preparing graphics";
var STRLIT_0858 ="Ready";
var STRLIT_0859 ="Failed to load the game data. File seems corrupted.";
var STRLIT_0860 ="Unexpected error occurred when running the game.";
var STRLIT_0861 ="Loading";
//var STRLIT_0862 "00.01.08.05";
//var STRLIT_0862 "00.02.08.06";
var STRLIT_0862 ="00.03.08.06";
var STRLIT_0863 ="before copy from...";
var STRLIT_0864 ="after copy from...";
var STRLIT_0865 ="COMPILATION ERROR in Script: %s\n%s";
var STRLIT_0866 ="<undefined>";
var STRLIT_0867 ="In script %s:\n%s";
var STRLIT_0868 ="Failed to create Direct Music Performance.";
var STRLIT_0869 ="Failed to create Direct Music Loader.";
var STRLIT_0870 ="Failed to initialize Direct Music Audio.";
var STRLIT_0871 ="Music file name too long for player.";
var STRLIT_0872 ="<undefined>";
var STRLIT_0873 ="__newsound%d";
var STRLIT_0874 ="<undefined>";
var STRLIT_0875 ="__newsprite";
var STRLIT_0876 ="__newsprite";
var STRLIT_0877 ="__newsprite";
var STRLIT_0878 ="__newsprite";
var STRLIT_0879 ="__newsprite";
var STRLIT_0880 ="__newsprite";
var STRLIT_0881 ="__newsprite";
var STRLIT_0882 ="__newsprite";
var STRLIT_0883 ="close cdaudio";
var STRLIT_0884 ="open cdaudio";
var STRLIT_0885 ="open cdaudio";
var STRLIT_0886 ="status cdaudio media present";
var STRLIT_0887 ="open cdaudio";
var STRLIT_0888 ="status cdaudio number of tracks";
var STRLIT_0889 ="open cdaudio";
var STRLIT_0890 ="status cdaudio mode";
var STRLIT_0891 ="open cdaudio";
var STRLIT_0892 ="status cdaudio mode";
var STRLIT_0893 ="open cdaudio";
var STRLIT_0894 ="set cdaudio time format tmsf wait";
var STRLIT_0895 ="status cdaudio position";
var STRLIT_0896 ="open cdaudio";
var STRLIT_0897 ="set cdaudio time format ms wait";
var STRLIT_0898 ="status cdaudio length wait";
var STRLIT_0899 ="set cdaudio time format tmsf wait";
var STRLIT_0900 ="open cdaudio";
var STRLIT_0901 ="set cdaudio time format milliseconds wait";
var STRLIT_0902 ="status cdaudio length track %d";
var STRLIT_0903 ="set cdaudio time format tmsf wait";
var STRLIT_0904 ="open cdaudio";
var STRLIT_0905 ="set cdaudio time format milliseconds wait";
var STRLIT_0906 ="status cdaudio position";
var STRLIT_0907 ="set cdaudio time format tmsf wait";
var STRLIT_0908 ="open cdaudio";
var STRLIT_0909 ="set cdaudio time format tmsf wait";
var STRLIT_0910 ="status cdaudio position";
var STRLIT_0911 ="set cdaudio time format tmsf wait";
var STRLIT_0912 ="play cdaudio from %d";
var STRLIT_0913 ="play cdaudio from %d to %d";
var STRLIT_0914 ="stop cdaudio";
var STRLIT_0915 ="pause cdaudio";
var STRLIT_0916 ="play cdaudio";
var STRLIT_0917 ="set cdaudio time format milliseconds wait";
var STRLIT_0918 ="play cdaudio from ";
var STRLIT_0919 ="seek cdaudio to %d";
var STRLIT_0920 ="set cdaudio time format tmsf";
var STRLIT_0921 ="%d:%d:%d";
var STRLIT_0922 ="set cdaudio time format tmsf wait";
var STRLIT_0923 ="set cdaudio time format tmsf";
var STRLIT_0924 ="open cdaudio";
var STRLIT_0925 ="set cdaudio door open";
var STRLIT_0926 ="open cdaudio";
var STRLIT_0927 ="set cdaudio door closed";
var STRLIT_0928 ="%s%s";
var STRLIT_0929 ="%s %s";
var STRLIT_0930 ="%s\\gm_ttt_%s";
var STRLIT_0931 ="C:\\temp";
var STRLIT_0932 ="Failed to create temp dir. This can cause serious problems with sounds, etc.";
var STRLIT_0933 ="%s\\a%d%s";
var STRLIT_0934 ="Message_Buttons has no implementation yet.";
var STRLIT_0935 ="Message_MouseColor has no implementation yet.";
var STRLIT_0936 ="StringToFont() not implemented yet";
var STRLIT_0937 ="Trying to set the room speed to a value <= 0.";
var STRLIT_0938 ="This variable is only available in the Pro Edition.";
var STRLIT_0939 ="background_blend: ";
var STRLIT_0940 ="image_angle: ";
var STRLIT_0941 ="image_blend: ";
var STRLIT_0942 ="INTERNAL ERROR: Adding too many variables";
var STRLIT_0943 ="\n";
var STRLIT_0944 ="Hints";
var STRLIT_0945 ="MyKey";
var STRLIT_0946 ="Constant name ";
var STRLIT_0947 ="Value for constant ";
var STRLIT_0948 ="\r\n%s\r\n";
var STRLIT_0949 ="Unknown variable ";
var STRLIT_0950 ="Unknown variable ";
var STRLIT_0951 =" ";
var STRLIT_0952 =" ...... ";
var STRLIT_0953 ="Value";
var STRLIT_0954 ="%d";
var STRLIT_0955 ="%10.2f";
var STRLIT_0956 ="%10.4f";
var STRLIT_0957 ="%10.6f";
var STRLIT_0958 ="%10.8f";
var STRLIT_0959 ="%10.10f";
var STRLIT_0960 =":";
var STRLIT_0961 =" ";
var STRLIT_0962 ="________________________________\n\r";
var STRLIT_0963 ="________________________________\n\r";
var STRLIT_0964 ="________________________________\n\r";
var STRLIT_0965 ="________________________________\r\n";
var STRLIT_0966 ="________________________________\r\n";
var STRLIT_0967 ="________________________________\r\n";
var STRLIT_0968 ="Please provide the instance id or object name.";
var STRLIT_0969 ="##########";
var STRLIT_0970 ="Local Variables for ";
var STRLIT_0971 =" Id Object Name Sprite Name \r\n";
var STRLIT_0972 ="%6d %14s %14s\r\n";
var STRLIT_0973 ="10";
var STRLIT_0974 =" ";
var STRLIT_0975 ="COMPILE ERROR";
var STRLIT_0976 ="%s";
var STRLIT_0977 ="Please select an expression to change.";
var STRLIT_0978 ="%d";